Ambient and Directional Sound Recording Production

Use portable audio filed recorders to record 6 location ambient sounds and 6 focused directional sounds in a range of environments. Recorded sounds must feature altered file names that are specific to the location they were recorded.

You must also produce photographic evidence that clearly shows each person in your group using the portable sound recorders on location to capture ambient and directional sounds. These pictures can be taken using your mobile phone.

Recorded sounds must firstly be uploaded to your SoundCloud account profile page and embedded into a blog post with accompanying photographic evidence using the title Ambient & Directional Sound Recording Production.

                                                                                                                                     

Directional
Ambient

Pitch and Time-Stretch
This is the evidence for my pitch and time stretch piece. It is too large to fit the entire song on, so I print screened and pasted a segment. As you can see, each audio piece in the time line has various lengths, even though they are all the same audio file. This is evidence that I have modified the pitch and stretched the times for each track. I had manipulated 12 tracks in total. I had experimented with various time scales and pitches in each, trying to make each track have different pitches and times.

Multi-track

This is the evidence of my multi track. As you can see, I have used multiple tracks to create this piece. The piece is based on a short story where two paranormal investigators are attacked by a monster, but are able to shoot the monster before it tries to kill them. I have also edited the volume on some tracks to add depth and realism to the piece.

Computer Game Cut Sequence Sound Design Analysis

Analyse the sound design of a range of computer game cut sequences. You must gather video examples and discuss how the sound design gives a sense of:

·         Setting
·         Mood
·         Game genre
·         Narrative

In addition, your analysis must explain how you think specific soundtrack assets have been produced (with reference to production process):

·        -    VST instruments and effects
·         -   Studio recording
·        -    Use of traditional instruments
·         -   Audio field recordings

Your analysis must contain clear reference to specific sections of your chosen examples.  Your sequence analysis must be uploaded to a blog post on your IG1 blog using the title Computer Game Cut Sequence Sound Design Analysis

The Wind Waker






Fallout 3





Red Dead Redemption





The Walking Dead




Grand Theft Auto 5




Call of Duty: World at War








Bioshock



Uncharted 3: Drakes Deception


The Legend of Zelda Majoras Mask
 
GTA 5 - Ending scene



Audio Cut Sequence Script

Use Celtx software to produce a 2 page script featuring two characters. This will form the narrative basis for your audio cut sequence production for the GTA 5 mission expansion pack release. Your script pages must include correctly formatted character names, character dialogue and action description that clearly indicates reference to sounds that will feature in your audio cut sequence.

Your 2 page script must be uploaded to a blog post on your IG1 blog using the title Audio Cut Sequence Script.  


Audio Cut Sequence Raw Recordings

Record your audio cut sequence script in a recording studio environment. You must ensure that your dialogue is clearly recorded to a good technical standard. You are free to record yourselves and/or others when recording script dialogue.

All audio recordings must be renamed once produced to clearly indicate character names and dialogue spoken.

Audio recordings must be uploaded to your SoundCloud account profile page and embedded into a blog post in its unedited form with the title Audio Cut Sequence Raw Recordings.




MICHEAL TREVOR

Audio Recording VST Effects Manipulation.

Use Reaper post-production software to edit and manipulate produced audio recordings using VST effects. You must use sounds recorded for task 1 to produce variations that clearly demonstrate the application and manipulation of a range of VST effects plugins.

This must be supported by annotated screen captures that show:

·         The effects plugins applied.
·         Clear explanations of what parameters have been adjusted.
·         Clear explanations of how effects applied have altered the sound of your original recordings. 

Your effects manipulated sound recordings must be uploaded to your SoundCloud account profile page. Accompanying screen grab annotations and produced sounds must be embedded into a blog post with the title Audio Recording VST Effects Manipulation.


VST 1
 VST 2
 VST 3
VST 4
VST 5
VST 6

VST Produced Sound Effects

Use Reaper post-production software to create audio using VST sound generating plugins. You must produce sound effects for your 2 minute computer game cut sequence.

This must be supported by annotated screen captures that show:

·         The sound generating plugins used.
·         Clear explanations of what type of sound effects that you have created.
·         Clear explanations of what this sound will be used to depict in your computer game audio cut sequence.

Your VST produced sounds must be uploaded to your SoundCloud account profile page. Accompanying screen grab annotations and produced sounds must be embedded into a blog post with the title VST Produced Sound Effects.


VST Sound Generation 1 






VST Sound Generation 2







VST Sound Generation 3







VST Sound Generation 4

GTA 5 Cut Sequence Audio Production

Use Reaper post-production software to create a 2 minute GTA 5 Expansion Pack computer game audio cut sequence as per the requirements of the brief.

Your completed audio cut sequence must be uploaded to your SoundCloud account profile page and must be embedded into a blog post with the title GTA 5 Cut Sequence Audio Production.

 Final GTA 5 Cut Sequence Audio Production